Game Design from Zero · No prereqs · Free forever

FIRST PLAYABLE

A full game design studio, rebuilt from an MIT course so anyone can walk in cold and start making games today. Pick the way you learn best. Same path, three doors.

Make first, learn after Failure is data Open to all 11 stops · 3 boss builds

How this course thinks

01

Make, then learn

You build something playable in the first hour. Theory shows up to explain what your hands already did.

02

Failure is data

A game that flops in playtest is not a bad grade. It is the most useful information you will get all week.

03

Lagom pace

Not too much, not too little. Each stop is one idea you can actually hold, then use the same day.

04

Open to all

No fees, no gatekeeping, no degree required. The source is MIT. The door is wide open.

/ pick a door

Three ways in

Every track teaches the same 11 stops and the same three build challenges. The difference is how the material reaches you. Switch any time using the nav up top.

/ the path

Eleven stops, three boss builds

This is the spine every track follows. The three dark stops are build challenges where you ship a real, playable game.

M0Spawn Point
M1Mechanics
M2Meaningful Decisions
M3Prototype & Playtest
BOSS 1Single Mechanic
M4The MDA Lens
M5Luck & Hidden Info
M6Designing a Feeling
BOSS 2Experience Build
M7Players & Systems
M8Perspective & Simulation
BOSS 3Perspective Build
M9Changing the Rules
M10Ship It
/ go deeper

Beyond the eleven stops

Three companion resources for when you want the source thinking, a way to grade the work, or real games to study. Built for learners and for anyone running this as a cohort.

Where this comes from

FIRST PLAYABLE is rebuilt from MIT CMS.608 / CMS.864 Game Design (Spring 2014) by Philip Tan and Richard Eberhardt, published through MIT OpenCourseWare. We kept the studio structure and the three core assignments, then rewrote the delivery from the ground up so a beginner can pick it up without a classroom, a fee, or a single prerequisite. The original material is licensed under Creative Commons BY-NC-SA 4.0, and so is this.